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    NVIDIA GeForce 6200 graphics processor Review

    Posted on Monday, October 11 2004 @ 17:50:13 CEST by LSDsmurf


    The GeForce 6200 graphics chip is a four-pipe derivative of the NV43 GPU that powers the GeForce 6600 series. Like the rest of the GeForce 6 line, the 6200 utilizes a fragment crossbar to link pixel shaders and raster operators (ROPs) within the pixel pipeline. Rather than being bound to a single pixel shader, ROPs are free to tackle output from any of the chip's pixel shaders. This rather promiscuous arrangement allows NVIDIA to pair eight pixel shaders with only four ROPs on the GeForce 6600, saving transistors without catastrophically bottlenecking performance. With the GeForce 6200, NVIDIA pairs four pixel pipes with four ROPs. There's no transistor savings, but the fragment crossbar may offer a clock-for-clock performance advantage over more traditional designs.

    Link: TechReport

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