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    Empire: Total War Review

    Posted on Saturday, November 29 2008 @ 12:09:10 CET by Thomas De Maesschalck


    In Empire, the power of gunpowder means that almost every effective unit is a ranged one. Fields of fire need to be considered, cover should be hid behind, and buildings can even be garrisoned and fired from. And while bayonets may have been standard issue for most soldiers, committing troops to melee combat isn’t a decision to take lightly as it’ll bog troops down.

    The developer, Creative Assembly, promises that the Grand Campaign victory conditions for Empire will be tighter and more relevant to the faction you’re playing. This will be especially true of the smaller factions which will have more manageable goals than having to conquer half of the known world as was the case in so many previous Total War games.

    For a more narrative campaign, there’s the new Road to Independence mode, which chronicles the founding of the British colony in Jamestown through to the French-Indian war and finally the American War of Independence.


    Link: Bit Tech

    Empire: Total War


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