DV Hardware software and download news

   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
DarkVision Hardware - Daily tech news about processors, graphics cards, memory, NVIDIA, ATi, Intel, AMD, XGI
October 22, 2016 
Main Menu
News archives

Who's Online
There are currently 59 people online.


Latest Reviews
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset
Lamptron FC-10 SE fan controller
ZOWIE G-TF Rough mousepad
ROCCAT Isku FX gaming keyboard
Prolimatech Magnetic Pin

Follow us

MAME 0.102b

Posted on Wednesday, November 16 2005 @ 16:53:44 CET by LSDsmurf

Source Changes:
  • Fixed a few more remaining issues from the 0.101u1 update.
  • Fixed some bad tiles in naname.
  • Fixed music tempo in T.N.K.3/T.A.N.K.
  • Began adding support for SCRIPTS programs to the 53C810 emulation.
  • Fixed inputs in Passing Shot (Japan).
  • Added some missing sounds to Wonder Stick and Search Eye.
  • Fixed status flag from MCU in Taito SJ games, fixing the last digit of the score in Front Line.
  • Many fixes to the SHARC core and Konami PPC drivers.
  • Updated the discrete thump sound in Asteroids to use component values instead of derived equations.
  • Added Tilemap0 color banking to esd16.
  • Fixed save/restore of 8253 PIT. Also several updates to Top Gunner:
    • Removed shift register since it just seems to be needed to compensate for different DAC speeds
    • Added 8254 PIT from PC emulation
    • Added state saving
  • Fixed bug in PSX GTE flag settings.
  • Fixed 6502 initialization so that all internal states are reset properly.
  • Changed the makefile so that debug objects are not compiled on non-debug builds.
  • Marked most gfx_layout and gfx_decode structures in the code as const.
  • Fixed handling of the FR bit in the Status register on MIPS3. This fixes a few problems in CarnEvil, and probably affects a few other games as well.
  • Also fixed bug where TLB exceptions were not filling in the Context and EntryHi registers correctly.
  • Removed ROMREGION_SOUNDONLY. Since -nosound no longer disables sound CPUs or sound cores (and hasn't for a while), failing to load sound ROMs was only leading to crashes.
  • Implemented pixel-accurate dithering in the Voodoo emulation.
  • Renamed my_stricmp to mame_stricmp, converted all uses of stricmp in the code to call mame_stricmp, and #defined stricmp to something invalid to prevent code from using it in the future.
  • Fixed implementation of mame_stricmp.
New games added or promoted from NOT_WORKING status:
  • Jockey Grand Prix
  • Gradius 4: Fukkatsu
  • See See Find Out
  • Pang Pang Car
  • D-Day (Jaleco)
New clones added:
  • Touch & Go (newer revision)
  • Avengers In Galactic Storm (World)
  • Metamorphic Force (ver EAA)
  • Rohga v5.0 Asia/Europe
  • Rohga v3.0 Asia/Europe (Alt)
  • Tricky Doc (Alt)
  • Vandyke (Jaleco lic. Alt set)
  • Varth - Operation Thunderstorm (World 920714)
  • Super Monaco GP (US, Rev B)
  • DownTown (Set 2)
  • NFL Blitz (boot ROM 1.1)
  • Martial Champion (ver EAB)
  • NBA Play By Play

Program Information

Tools and Utilities

Works on:

Product page: here

Download: MAME 0.102b


DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2016 DM Media Group bvba