Posted on Sunday, August 27 2006 @ 19:51:10 CEST by LSDsmurf
General:
MacOS / big endian support
Desktopmenu entry for Linux (AutoPackage/Debian package)
Different minimap modes (backported from 0.2.3)
Fix crash when not properly creating the write dir on Windows
Fix crash when using uppercase savegame names on Linux
Several security fixes
Other bug fixes
Sound:
Fixed music playlist loading and ogg music playback
Graphics:
16bpp "supported" (basic playing possible, graphics glitches may
occur, eg. missing progressbars)
Data:
Warzone uses AI from original version 1.10
AI reacts faster and builds stronger and more high-tech things
Fixed a bug which prevented the AI from creating oil derricks
Data is now stored in "Documents and SettingsUsernameMy
DocumentsWarzone 2.0" (in your local language) on Windows
Scripting:
Support for functions (including local variables, arguments and return
values)
String support
AI can now send and recieve text messages
Many new predefined functions
Debugging:
Cheat mode access changed
Logfile shows revision and version
Script parse errors now report filename and line number
Warzone is now a full Windows app. Debug output goes to
stdout.txt/stderr.txt
You can now add any number of own debugging callbacks to output to various
media. Current implementations: stderr, -debugfile and Windows debugger. See
lib/framework/debug.c, src/clparse.c and src/main.c for examples
Debuging now outputs the same on all compilers
Build system:
Makefile.raw system improved. Works without sh/MSys now.
AutoMake build now requires version 1.8
Program Information Category:
Games and patches Type:
Free Version: 2.0.4 Size: / Works on: Windows