DV Hardware software and download news

   Home | News submit | News Archives | Reviews | Articles | Howto's | Downloads | Mirror Area | Advertise
 
DarkVision Hardware - Daily tech news about processors, graphics cards, memory, NVIDIA, ATi, Intel, AMD, XGI
  Login/sign up  

Main Menu

Home
User account
Info
News archives
Links
Articles
Howto
Reviews
Member list
 

Who's Online
There are currently 250 people and 0 DV-member(s) online.

 

Latest Reviews
  • ATP EarthDrive 4GB USB Drive
  • Kingston DataTraveler 150 32GB USB drive
  • Super Talent Pico 8GB USB Drive
  • Razer Destructor mousepad
  • Ghost Squad for Nintendo Wii
  • OCZ DDR2 PC2-9200 Reaper HPC Edition
  • Vizo Ninja II notebook cooler
  • PC Power & Cooling Silencer 610 PSU
  •  

    RSS
    RSS
    RSS by email. Enter your email address:

     

    Recommended: Click here to Update all your outdated drivers

    Quake 4 1.4.2 point release

    Posted on Saturday, June 23 2007 @ 19:31:11 CEST by Thomas De Maesschalck

    Changelog:
    • player lean, player models lean in the direction of movement use g_playerLean to scale or disable the effect (client side)
    • fix wallhugging on ramps fix also makes ramps slightly faster
    • horizontal speed fully maintained when crouch sliding and hitting a ramp previous version had a little dip 1.4.1 had a bug that caused a sharp speed drop (this is also fixed)
    • RG ammo box 10->7
    • si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max
    • predict weapon changes for the local client. more responsive on high ping (can be turned off with net_clientPredictWeaponSwitch 0)
    • revert the projectile code to 1.4.0, not trying to predict projectiles anymore the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side) (was causing too many bad artifacts)
    • reworked the hit sounds / hit feedback propagation. fixed skipping problems
    • change network demo extension to include the protocol number for Quake 4 1.4.2, the extension is .ndmo85
    • fix network demos not setting the si_fps value properly
    • fix client prediction being irregular when connected to a TV repeater
    • added r_skipSky for a cheap black sky
    • fix a crash in single player (sound related)
    • fix several SMP-related crashes
    • fix a crash in autodownload server
    • hud_showSpeed cvar (shows current horizontal speed)
    • hud_showInput cvar (shows the input state to learn how to make particular moves)
    • hud_InputPosition, alters where the showInput feedback is displayed
    • hud_InputColor, alters the highlight color of the showInput feedback
    • s_useOcclusion no longer cheat protected (can be changed by network clients now)
    • no gauntlet spinup time, damage is immediate now
    • bse_rateLimit defaults to 3, showing all shotgun pellet impacts
    • added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails
    • updated reference netdemo included for performance tests: id_perftest.ndmo85

    Program Information

    Category:
    Games and patches
    Type:
    Free


    Version:
    1.4.2 point release
    Size:
    267.36MB
    Works on:
    Windows


    Product page: here

    Download: Quake 4 1.4.2 point release

    Post a comment | | 0 comments

     

    DarkVision Hardware - Privacy statement
    All logos and trademarks are property of their respective owner.
    The comments are property of their posters, all the rest © 2002-2008 DarkVision Hardware