player lean, player models lean in the direction of movement use
g_playerLean to scale or disable the effect (client side)
fix wallhugging on ramps fix also makes ramps slightly faster
horizontal speed fully maintained when crouch sliding and hitting a ramp
previous version had a little dip 1.4.1 had a bug that caused a sharp speed
drop (this is also fixed)
RG ammo box 10->7
si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can
change their max
predict weapon changes for the local client. more responsive on high ping
(can be turned off with net_clientPredictWeaponSwitch 0)
revert the projectile code to 1.4.0, not trying to predict projectiles
anymore the prediction code of 1.4.1 can be enabled with
g_predictProjectiles 1 (client side) (was causing too many bad artifacts)
reworked the hit sounds / hit feedback propagation. fixed skipping
problems
change network demo extension to include the protocol number for Quake 4
1.4.2, the extension is .ndmo85
fix network demos not setting the si_fps value properly
fix client prediction being irregular when connected to a TV repeater
added r_skipSky for a cheap black sky
fix a crash in single player (sound related)
fix several SMP-related crashes
fix a crash in autodownload server
hud_showSpeed cvar (shows current horizontal speed)
hud_showInput cvar (shows the input state to learn how to make particular
moves)
hud_InputPosition, alters where the showInput feedback is displayed
hud_InputColor, alters the highlight color of the showInput feedback
s_useOcclusion no longer cheat protected (can be changed by network
clients now)
no gauntlet spinup time, damage is immediate now
bse_rateLimit defaults to 3, showing all shotgun pellet impacts
added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail,
g_napalmTrail to disable weapon trails
updated reference netdemo included for performance tests:
id_perftest.ndmo85
Program Information Category:
Games and patches Type:
Free Version: 1.4.2 point release Size: 267.36MB Works on: Windows