As the press release reads, the ray tracing technology that features in Neon Noir is both hardware and API agnostic. This is an extension of CRYENGINE’s SVOGI rendering tool that currently Crytek’s games use, including Hunt: Showdown. Developers around the world will be able to use this advanced alternative to other ray tracing methods, which are typically bound to GPU solutions with dedicated RT cores, when the feature ships in the next major CRYENGINE update in 2020.The minimum system requirements are an AMD Ryzen 5 2500X or Intel Core i7-8700 processor, AMD Vega 56 8 GB VRAM or Nvidia GTX 1070 8 GB VRAM, 16GB RAM, and Windows 10 64-bit.
Crytek plans to optimize this technique, to benefit from performance enhancements, in the future. This tech will support low-level APIs like Vulkan and DX12. Moreover, it will be compatible with all future graphics cards from all manufacturers.
Crytek Neon Noir ray-tracing benchmark arrives for AMD and NVIDIA GPUs
Posted on Thursday, November 14 2019 @ 13:23 CET by Thomas De Maesschalck
Crytek published Neon Noir, a vendor-agnostic ray tracing benchmark. The game maker showed off a demo in March and now you can finally try it on your own computer by downloading it via the CryENGINE Marketplace.