All scenes are rendered in real-time in-editor on an AMD Vega 56 GPU. Reflections are achieved with the new experimental ray tracing feature in CRYENGINE 5 - no SSR.
Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.
Crytek tech demo does real-time ray tracing on AMD Radeon RV Vega 56
Posted on Monday, March 18 2019 @ 14:28 CET by Thomas De Maesschalck
Crytek revealed Neon Noir, a new CRYENGINE tech demo that shows off hardware agnostic real-time ray traced reflections. The demo uses CRYENGINE 5.5 and runs at 30fps at 4K resolution on the AMD Radeon RX Vega 56 GPI.