Becoming a Game Developer - Lesson 7

Posted on Wednesday, March 01 2006 @ 5:20 CET by Thomas De Maesschalck
Well, it's certainly been a while since I've talked about my progress at www.GameInstitute.com. I decided to take a break from the GI course work to concentrate on graduating; I'm proud to announce that I have graduated and am now a certified Computer Science graduate. Since December I've been trying to find a job doing some programming or IT work but I haven't found anything since this town is technologically inept. Lesson 7 is an entire chapter devoted to camera systems and has taken me quite a while to actually learn it. I had to hop online during the classroom meetings and ask Adam to explain it in different terms. After he finished it all sunk in, I finally understood what this chapter was about.. Read on over at Gamers Hell.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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