Quake 4 v1.1 Analysis

Posted on Thursday, March 30 2006 @ 3:21 CEST by Thomas De Maesschalck
Released yesterday afternoon was the Quake 4 v1.1 point release patch. Among appending four new maps for professional game-play, there is also a new Forcemodel option as well as Brightskins. Another major feature to come down the pipeline in Quake 4 v1.1 is Hyper-Threading Technology and dual-core support, however, that is presently limited to the Windows version. At Phoronix, we have analyzed the performance abilities of this latest Quake 4 point release under Linux with a Pentium D processor and GeForce 7 solution.

Read more over at Phoronix.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



Loading Comments