Released yesterday afternoon was the Quake 4 v1.1 point release patch. Among appending four new maps for professional game-play, there is also a new Forcemodel option as well as Brightskins. Another major feature to come down the pipeline in Quake 4 v1.1 is Hyper-Threading Technology and dual-core support, however, that is presently limited to the Windows version. At Phoronix, we have analyzed the performance abilities of this latest Quake 4 point release under Linux with a Pentium D processor and GeForce 7 solution.
Read more over at Phoronix.
Quake 4 v1.1 Analysis
Posted on Thursday, Mar 30 2006 @ 03:21 CEST by Thomas De Maesschalck