DV Hardware - bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!

   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
DarkVision Hardware - Daily tech news
November 17, 2018 
Main Menu
News archives

Who's Online
There are currently 171 people online.


Latest Reviews
Arctic BioniX F120 and F140 fans
Jaybird Freedom 2 wireless sport headphones
Ewin Racing Champion gaming chair
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset
Lamptron FC-10 SE fan controller

Follow us

NVIDIA G80 GPU to have 32 pixel pipelines

Posted on Thursday, July 06 2006 @ 13:58:48 CEST by

The upcoming NVIDIA G80 GPU will feature 32 pixel shaders and 16 vertex and geometry shaders.
ATI believes in a different religion. ATI believes that every Shader should become one, united and bellowed. No more segregation to Pixel and Vertex Shaders. If ATI makes a chip with 64 Shader units all of them can do Shader either vertex or pixel or geometry stuff all the time. You can check the stories at the bottom for a better explanation.

We don’t know the clock speed of the upcoming performer but we don’t believe Nvidia can get more than 700MHz out of it - we could be wrong about that.
More info over at The Inq.



DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2018 DM Media Group bvba