Who owns your virtual life?

Posted on Wednesday, July 12 2006 @ 12:13 CEST by Thomas De Maesschalck
Second Life lets you make, buy and sell property in-game. World of Warcraft specifically forbids you. Flickr is all about creating your own content. How should we handle user-generated content in MMO experiences?

"MMO players play a significant role in creating the game, to the point that the creation of the game could be considered a partnership. Blizzard might provide the polygons and the servers, and script a few missions, but the intrigue, the stories, the emotional involvement, are all made by the players. What contributes more to the game’s sense of fun – the polygons, interface and horde of AI bad guys you fight, or the fact that using VoIP, you and people from all over the planet can execute a flawless ambush, then have a good chuckle about with your comrades it on the forum?"

Read on over at Bit Tech.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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