What were the challenges in developing a game like Prey, which has such diverse and out of this world environments?You can read it over here.
Science fiction settings are always fun and challenging to work in for sound designers, since we basically have carte blanche to produce whatever crazy effects we can think of. "Prey" features a unique combination of science fiction, organic, and natural exterior environments, plus interesting and original enemies and biotech weapons, all of which provide a unique playground for sound.
Interview about the audio in Prey
Posted on Saturday, July 15 2006 @ 6:39 CEST by Thomas De Maesschalck
Ed Lima from the Prey development team discusses the "mind-bending" audio in Prey: