Interview about the audio in Prey

Posted on Saturday, July 15 2006 @ 6:39 CEST by Thomas De Maesschalck
Ed Lima from the Prey development team discusses the "mind-bending" audio in Prey:
What were the challenges in developing a game like Prey, which has such diverse and out of this world environments?

Science fiction settings are always fun and challenging to work in for sound designers, since we basically have carte blanche to produce whatever crazy effects we can think of. "Prey" features a unique combination of science fiction, organic, and natural exterior environments, plus interesting and original enemies and biotech weapons, all of which provide a unique playground for sound.
You can read it over here.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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