“Once you get it in your hands, it starts coming pretty naturally, I think. In fairness, that's why we didn't have more [PR] folks there with each game trying to walk people through it,” said Nintendo of America executive Reggie Fils-Aime in an AOL Games interview. “Part of our own learning is observing, watching how people adjust. How do they learn to use the control scheme? And how do we take some of that learning and … share it with consumers when they buy it.”
More details at DailyTech.