Physics great for racing games

Posted on Friday, October 06 2006 @ 7:03 CEST by Thomas De Maesschalck
Physics are really great for racing games, say the developers of the game Motorstorm at this year's game developers conference in the UK.
Some people got carried away with some DirectX 10 but most of the speakers wanted to talk about how good their implementation of physics is.

We saw a video of Motorstorm , which is scheduled for launch with Playstation 3. The chap is using a Havoc physics engine and you can destroy a lot of wooden houses, bridges, walls, trucks, cars, you name it, Motorstorm can destroy it. It looks quite realistic too.

You can really see some cool rigid-body collisions and interaction. It is all done in a physically correct way, at least it looks like it is.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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