Allegorithmic has a new technology that it says can make games up to 90% smaller by replacing bitmap textures with mathematically generated ones - and has already seen its technology incorporated by small games publishers. Could this be the future for texturing?
"I have some actual examples from a recent game, Roboblitz. In this game, we replaced about 95% of the textures. The game has 6 levels and for each level the developers would use 80MB of compressed textures. So, let's do the numbers, a total of 6x80=480MB. Using our tools we replaced the 480MB with about 3MB of procedural data, a pretty spectacular decrease in game size.”