Revolutionising the future of textures: interview

Posted on Sunday, November 12 2006 @ 1:05 CET by Thomas De Maesschalck
Allegorithmic has a new technology that it says can make games up to 90% smaller by replacing bitmap textures with mathematically generated ones - and has already seen its technology incorporated by small games publishers. Could this be the future for texturing?

"I have some actual examples from a recent game, Roboblitz. In this game, we replaced about 95% of the textures. The game has 6 levels and for each level the developers would use 80MB of compressed textures. So, let's do the numbers, a total of 6x80=480MB. Using our tools we replaced the 480MB with about 3MB of procedural data, a pretty spectacular decrease in game size.”

Check it out over at Bit Tech.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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