DirectX 10: The Future of Gaming

Posted on Friday, December 01 2006 @ 6:01 CET by Thomas De Maesschalck
NVIDIA's GeForce 8800 is already here, Vista hits today, and the first DirectX 10 games aren't far away. We take an in-depth look at what DX10 adds to the gaming and graphical experience, from geometry shaders to resources to render targets. Can DX9 continue to cut it? We find out.

"All of the developers we have spoken to about DirectX 10 have greeted it with open arms. Many of those developers are working towards either porting an existing game to DirectX 10 or are in the process of creating a new game using the new API and acknowledge that the lower overheads associated with many heavily used functions will allow them to create scenes with more visual complexity and richness. Both AMD’s and NVIDIA’s developer relations teams are working with games developers to ensure that they have the necessary tools to make efficient use of DirectX 10’s capabilities."

Check it out at Bit Tech.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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