The Ratings Game

Posted on Sunday, March 25 2007 @ 3:26 CEST by Thomas De Maesschalck
A lot of controversy swirls around the gaming industry when it comes to rating its content. Why do they do it? Who rates the games? And what are the legal obligations? We take a look at the ratings in the US, EU, and UK and start to sort some fact from fiction.

"To that effect, it's a broad misconception held by European gamers that the US ratings system is its own problem, or that what affects it won't affect the European markets. Many big publishing houses (and a bulk of developer studios) reside in the US, and it accounts for a tremendous amount of game sales. Therefore, the cries from Congress for a harsher rating system there, more government oversight, or even chains like Wal-mart flexing moral muscle by refusing to carry certain ratings will alter the games that the industry releases as a whole. When such a large market ends up closed off to a game, there may be too many development costs for it to ever be profitable. Add to that the reality that the legal enforcement idea of the UK simply couldn't be effectively implemented nationwide in the US (too much land to cover) and you've got a problem desperately needing a solution."

Read on at Bit Tech.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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