Intel hires guy behind Quake 4 Ray-Trace

Posted on Tuesday, Apr 03 2007 @ 15:45 CEST by Thomas De Maesschalck
Daniel Pohl, the guy behind the Quake 3 and Quake 4 Ray-Trace projects, has found a job at Intel.
Pohl's ideas about how physics and collision calculations could be done using rays of light fell on deaf ears in a multitude of companies, but for the biggest one. Intel hired Daniel to work in Applications Research Lab, exploring the feasibility of Ray-Tracing as a replacement for raster graphics and enabling greater interactivity inside a virtual world.

Does this means that sooner or later, Intel discrete graphics products such as Larrabee and its successors just might kill off Nvidia and AMD, or force a radical change of thinking? It remains to be seen. But one thing is certain, this business is extremely volatile and subject to radical changes overnight. For all we know, Ray-Trace chips could be just around the corner.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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