Daniel Pohl, the guy behind the Quake 3 and Quake 4 Ray-Trace projects, has found a job at Intel.
Pohl's ideas about how physics and collision calculations could be done using rays of light fell on deaf ears in a multitude of companies, but for the biggest one. Intel hired Daniel to work in Applications Research Lab, exploring the feasibility of Ray-Tracing as a replacement for raster graphics and enabling greater interactivity inside a virtual world.
Does this means that sooner or later, Intel discrete graphics products such as Larrabee and its successors just might kill off Nvidia and AMD, or force a radical change of thinking? It remains to be seen. But one thing is certain, this business is extremely volatile and subject to radical changes overnight. For all we know, Ray-Trace chips could be just around the corner.