Interview with NVIDIA about Direct X, Crysis and PS3

Posted on Saturday, April 14 2007 @ 0:40 CEST by Thomas De Maesschalck
IGN had an interview with Keita Iida, Director of Content Management at NVIDIA. They talk about a broad range of subjects, including DirectX 10, future GeForce evolutions, the PS3, Crysis, ...
IGN AU: You're pushing DX10 hardware and yet you're limited by the number of people who are running DX10 because of Microsoft's decision…

Keita Iida: Initially, to some degree, it's in our best interest as the only provider of that solution to have DX10 software as early as possible. And to that extent, maybe if they had made DX10 available on XP, this would've facilitated the development and adoption of DX10 features much faster. Also, the user base would've been higher because people with 8800s who have XP could already have DX10 available to them.

That said, the underlying kernel of the operating system and the code of Vista is a clean-break from XP - it really is. There's not as much legacy code as XP had from [Windows] 98 or 95. It slowed the progress of DX10 development and it slowed the user base, but in the long run, we feel it's not going to have any impact - in fact, it may be better. From a quality assurance standpoint, you have to account for so many variables, it makes sense to make a clean break from legacy hardware specs, and just package Direct3D and Direct X with Vista and just make a future-move that way.
You can read the full interview over here.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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