Nvidia's Cg wordt Opensource

Posted on Wednesday, July 24 2002 @ 14:45 CEST by Thomas De Maesschalck
Nvidia heeft op de SighGraph 2002 in Texas aangekondigd dat het zijn Cg compiler opensource gaat maken.
Cg is een high level taal , voornamelijk bedoeld om de vertex- and pixelshaders van de nieuwste generatie videokaarten makkelijk te kunnen toepassen.

The company is to make the code available from its developer.nvidia.com and www.cgshaders.org websites in August. The code, it says, will contain the parser that reads the language and creates intermediate code for compilation, as well as a generic back-end. NVIDIA will also full source code for example shaders in the NVIDIA Cg Toolkit.

Nvidia marketing VP, Dan Vivoli, said the decision to opensource the code was designed "to further accelerate the transition to an era of advanced real-time effects through Cg.”

The company also once again wheeled out Doomster and id legend John Carmack, who said, he welcomed the move and hoped other companies would follow suit. "Petty licensing disputes have marred many attempts at industry wide cooperation," he said


Opensource wordt blijkbaar een rage ;) Niet dat we dit erg vinden natuurlijk.

Bron : The Inquirer


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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