Call of Duty 4: Modern Warfare interview

Posted on Saturday, June 16 2007 @ 10:41 CEST by Thomas De Maesschalck
ShackNews had an interview with the developers of CoD4.
During a demo of the game being played by Fukuda, Collier showcased some of the impressive visual fidelity to be seen in Call of Duty 4--highly detailed foliage complete with fluttering butterflies in lush areas, particle-based clouds, a subtle depth of field effect when peering through a zoomed sniper scope, and convincingly flowing water ("This is our streaming technology," announced Collier, to a round of groans from those in the room). Also of note is the new real-time daylight system, which simulates a variety of factors relating to the time of day, and can be manipulated by the designers at any given moment. Collier pointed to several attractive setups--morning, mid-day, dusk, and so on.
Read on over here.



About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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