GameSpot AU: Did you face any problems moving Lost Planet to DirectX 10?
Jun Takeuchi: Yes, there were plenty of obstacles we had to overcome when moving Lost Planet to DirectX 10. As far as I know, no other DirectX 10 compatible titles existed. One of the first problems was getting our hands on DX10 compatible motherboards, which were still a long way from being widely available and most of the drivers were not up-to-date. These things did cause some headaches when we were first getting started.
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