We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:Source : The Inquirer and IGN
"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
Doom III to be capped at 60FPS
Posted on Saturday, October 25 2003 @ 14:18 CEST by Thomas De Maesschalck
A few days ago at NVIDIA his Editors Day, id Software CEO Todd Hollenshead announced something surprising about Doom III : It will be capped to 60 frames per second.