Doom III to be capped at 60FPS

Posted on Saturday, October 25 2003 @ 14:18 CEST by Thomas De Maesschalck
A few days ago at NVIDIA his Editors Day, id Software CEO Todd Hollenshead announced something surprising about Doom III : It will be capped to 60 frames per second.
We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:

"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
Source : The Inquirer and IGN


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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