ATi responds to the recent cheat accusations

Posted on Wednesday, October 29 2003 @ 17:42 CET by Thomas De Maesschalck

We take these allegations very seriously and are distressed by the implication that we are cheating our customers. At ATI we have taken a strong stance against application specific optimizations in benchmarks. Further, we never force optimizations that deliver lower image quality than the game developer has intended.

Three applications have been specifically questioned: UT2003, Halo and AquaMark3.

UT2003: We are working with Epic, to address a bug that has a slight impact on the image quality in the game and benchmark in certain situations. This is a known issue that has been recognized by both ATI and Epic as a bug. ATI is not cheating in any way in this application.

Halo: Although allegations of cheating have been made, no one has been able to find any example of decreased image quality in the game. In fact, many examples have been documented on the web where ATI cards and drivers are rendering a superior image to competing products. Again, ATI is not cheating in any way in this application.

AquaMark3: We are currently investigating our rendering in AquaMark3. We have identified that we are rendering an image that is slightly different than the reference rasterizer, but at this point in time we are unable to identify why that is. We believe that this does not have any impact on our performance. Our investigation will continue to identify the cause and resolve it as soon as possible. One point to note is that we render the same image using our latest driver (CATALYST 3.8) as we do with a driver that pre-dates the release of Aquamark3 by almost six months (CATALYST 3.2). Also, in all of our dealings with the developer of Aquamark3, at no point have they advised us that they are unsatisfied with the images that we are rendering. We do not have any application specific optimizations in our driver and we are not cheating in this application.

If you have further questions about the way RADEON graphics cards render in these application we encourage you to contact the game's developers directly.

We are disappointed that certain media outlets chose to perpetuate the allegations, made originally by a competitor, in their articles without an understanding of what was happening and without contacting us for comment.

We are committed to delivering the best gaming experience possible, without sacrificing image quality for increased performance in benchmarks.

Patti Mikula

Source : Rage3D


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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