EA: Games need more realism

Posted on Sunday, August 19 2007 @ 1:08 CEST by Thomas De Maesschalck
Glenn Entis, CTO at EA, said at Siggraph that games need to become more realistic:
Game worlds must not just look lifelike, he said, they must also react in a realistic manner too. Tools that let players create content were also becoming important, hew added. During his speech, Mr. Entis warned against assuming that games which look lifelike automatically take on the characteristics of the real world.

It is especially important to design human characters. Special attention should be paid to characters animation, as they should not only look real, but also move realistically: you can hardly impress a contemporary gaming fan with a large number of polygons in this or that model. However, high-quality animation of a model with high-polygon count is not enough to ensure realism of non-player characters. Mr. Entis believes that they need AI, smart enough to make the player forget for a second there that he or she is dealing with a computer-controller character.
More info at X-bit Labs.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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