NVIDIA : ''Unified compiler is not turn off by Futuremark''

Posted on Friday, November 14 2003 @ 16:42 CET by Thomas De Maesschalck
Luciano Alibrandi, the European Product PR manager for NVIDIA made a correction regarding the last statement from NVIDIA about the new patch for 3DMark03. Luciano has talked with a few engineers, and would like to correct this issue :
“I would like to inform you that a part of my response was not accurate. I stated that the compiler gets disabled, by 3DMark and that is in fact not true,” he said.

"The only change in build 340 is the order of some instructions in the shaders or the registers they use. This means that new shaders are mathematically equivalent with previous shaders. A GPU compiler should process the old and the new shader code basically with the same performance,” said Tero Sarkkinen, Executive Vice President of Sales and Marketing for Futuremark Corporation – the developer of 3DMark03 application"
Seems like some of the internal communication problems covered in this editorial from Uttar are true. PR managers need to listen to the engineers first, before commenting on things.

Source: X-bit Labs


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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Re: NVIDIA : ''Unified compiler is not turn off by Futuremark''
by CAG on Friday, November 14 2003 @ 17:05 CET
You have to give nVidia high marks for consistency. It seems that everytime they shoot, they invariably hit their feet.