Luciano Alibrandi, the European Product PR manager for NVIDIA made a correction regarding the last statement from NVIDIA about the new patch for 3DMark03. Luciano has talked with a few engineers, and would like to correct this issue :
“I would like to inform you that a part of my response was not accurate. I stated that the compiler gets disabled, by 3DMark and that is in fact not true,” he said.
"The only change in build 340 is the order of some instructions in the shaders or the registers they use. This means that new shaders are mathematically equivalent with previous shaders. A GPU compiler should process the old and the new shader code basically with the same performance,” said Tero Sarkkinen, Executive Vice President of Sales and Marketing for Futuremark Corporation – the developer of 3DMark03 application"
Seems like some of the internal communication problems covered in this editorial from Uttar are true. PR managers need to listen to the engineers first, before commenting on things.