NASA using NVIDIA technology to rescontruct data transmitted from Marsrovers

Posted on Monday, January 19 2004 @ 20:42 CET by Thomas De Maesschalck
NVIDIA today announced that NASA is using NVIDIA his technology to reconstruct the date of the Martian terrain transmitted by Spirit. They are going to turn the data from the rover in a photorealistic virtual reality, allowing scientists to explore Mars in 3D like if they were actually walking on the planet's surface.
“NVIDIA technology allows NASA to visualize the Martian terrain in photorealistic virtual reality, greatly enhancing scientists’ understanding of the environment and streamlining analysis,” said Laurence Edwards, Mars team lead for 3D visualization and surface reconstruction from NASA Ames Research Center. “With this capability, scientists step into a visually engaging model of the planet’s surface and interactively study multiple perspectives—front, back, side views—of every object the rovers investigate to fully explore all options for rover routes and experiments.”

NASA scientists use NVIDIA graphics to visualize high resolution photographic imagery more than three times as detailed as images sent from Sojourner in 1997. Because the new rovers travel six to ten times farther than Sojourner, taking approximately 6,000 to 10,000 more measurements per foot, the data visualized with NVIDIA graphics is transformed into a particularly detailed, visually-enhanced representation of the planet’s terrain. Each day rover missions are underway, one group of NASA scientists focus on that day’s rover operation while another plans the following day’s activities by studying and interacting with this graphically rendered photographic and measurement data—taken from targeted, but as yet unexplored Martian terrain.

“NVIDIA graphics allow NASA scientists to interactively plan rover movements using 3D photorealistic views of the surface so commands transmitted to rovers result in successful experiments and data gathering,” said Edwards. “Data transmissions from Mars involve massive amounts of image data that must be quickly viewed, studied, and shared. Three-dimensional visualization in photorealistic virtual reality is the most effective way to maximize distance traveled and knowledge gained.”

Two NASA rovers, Spirit, which landed on Mars on January 3, 2004, and Opportunity, which is scheduled to land on January 24, 2004, will explore locations that suggest the one-time presence of water. By converting the data collected from cameras and scientific instruments on the rovers into knowledge through visualization, NVIDIA graphics technology help NASA scientists learn more about the history of water on Mars in the hopes of determining whether life currently exists on or beneath the surface.

“Today, with this new technology, NASA can simulate the lighting and surface conditions expected on Mars when an experiment is to be conducted,” said Edwards. “If a rock will cast a shadow, obscuring a feature of interest, scientists on the ground will know about this effect in advance and plan around it. In the future, we envision scientists sitting within a large wrap-around display and programming rover movements and experiments using simple touch-screen or voice commands.”

NVIDIA technology also allows NASA to share the knowledge gained from rover missions with the world community. Scientists worldwide can access and study the largest and most topographically accurate 3D models ever constructed during remote space exploration and, with the routine posting of 3D images on the Web, the public can virtually participate in the search for life on Mars.

About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.

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