Thus, this little round-up comes to a close and while it is by no means complete, we do hope that it has at least proven useful – if it hasn't then you can always read our own attempt to look at how games are designed and made.
The sheer number of books out there on the topic of computer and video games is, to me at least, very encouraging for the future of the medium. It represents a growing acceptance for computer games as a worthwhile and artistic medium – one contested by Roger Ebert and many parents who still see computer games as nothing more than uber-violent gorefests which corrupt their children.
The end of that path towards mass acceptance is still a long way off, but the fact that intelligent authors are now trying to express that idea sensibly (for a fee, of course) is a large step in the right direction and one that we should all be grateful for. After all, we all need something to read when there's a power cut or we can't get into the forums, right?