"Bit: It’s interesting you’d say that because a lot of PC games are moving more towards console games in an effort to avoid piracy. Was piracy a factor in the console launch?Read more over here.
Piracy is always a concern obviously, but if we were that worried then we wouldn’t do a PC version at all, right?
Hmm, maybe I should qualify that. We’re very concerned about piracy and we put steps in to stop people doing that. At the end of the day the BioWare team spent four years—it’ll actually be more than that when the PC version is out—of their lives making just the first game in this trilogy. Four years of their lives with very many long hour days. They deserve to have consumers pay for the title – they’ve put a lot of work in. That said, piracy didn’t factor into our platform choice massively and the sequels will be released in the same way – Mass 2, Xbox 360.
An interview with BioWare's Matt Atwood
Posted on Thursday, March 20 2008 @ 9:28 CET by Thomas De Maesschalck