Eye-tracking the next big thing for computer games?

Posted on Saturday, May 10 2008 @ 17:32 CEST by Thomas De Maesschalck
New Scientists reports scientists are working on an eye-tracking interface for computer games:
Users typically guide a cursor with their eyes, staring at objects for a time to emulate a mouse click. But that is too laborious to let users to match the speed and accuracy of real-time 3D games, says lead researcher on the project, Stephen Vickers, of De Montfort University, Leicester, UK.

His team is developing the software as part of the EU-funded project Communication by Gaze Interaction (COGAIN).

"Even though a user in, say, Second Life might look as if they are able-bodied, if they can't operate and communicate as fast as everyone else, they could be perceived as having a disability," he told New Scientist, adding that there is a privacy issue for players who may prefer not to reveal their disability in the virtual world.

In virtual worlds, gamers need to perform a whole suite of commands including moving their character or avatar, altering their viewpoint on the scene, manipulating objects and communicating with other players.

Eye-gaze systems bounce infrared light from LEDs at the bottom of a computer monitor and track a person's eye movements using stereo infrared cameras. This setup can calculate where on a screen the user is looking with an accuracy of about 5 mm.

Vickers' software includes the traditional point and click interface, but includes extra functions to speed up certain commands.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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