VideoGamer.com: We've heard from a number of developers that multi-platform development is a very difficult task. How is the development team tackling it? How is the team finding developing on the PS3? Will there be any difference between the PS3 version and Xbox 360 versions whatsoever, either in terms of graphics or gameplay/multiplayer options?Source: VideoGamer
PS: Well, it hasn't been easy, but I think it's safe to say that we're tackling it pretty well! The PS3 version has been the more challenging platform of the two, but we've been hell-bent on giving both consoles the same content, and so far we're holding up to that ambition. There are naturally some minor graphical differences, but overall, gamers of either platform are going to have virtually identical experiences.
VideoGamer.com: Have you guys managed to replicate the DirectX10 effects we saw in the PC version?
PS: Yeah, at this point we've managed to replicate some of the effects, but I don't know what features will make it into the final release. Nearly all of our DX10 features are possible to do on the consoles if you give it enough time and resources, so we'll keep on working on them and see what happens.
World in Conflict DX10 features work on consoles too
Posted on Sunday, May 25 2008 @ 0:20 CEST by Thomas De Maesschalck
VideoGamer had an interview with Petter Sydow, VP of Development at Massive, about the upcoming Xbox 360 and PS3 version of World in Conflict. One of the things they learned is that the developers managed to replicate nearly all DirectX 10 effects on the console version: