The big feature of DirectX 11 is Tessellation/Displacement while we also heard that Multithreaded Rendering and Compute Shaders are part of it. DirectX 11 also brings Shader model 5.0 but we don’t know many details about it.
It looks like DirectX 11 will stick to rasterization as there is no any mentioning of Ray tracing support.
Microsoft to announce DX11 within two weeks?
Posted on Thursday, July 10 2008 @ 1:31 CEST by Thomas De Maesschalck