Microsoft unveils first DirectX 11 details

Posted on Thursday, July 24 2008 @ 0:39 CEST by Thomas De Maesschalck
Microsoft officially announced DirectX 11 at the Gamefest 2008 event in Redmond today. Just like DX10 the new API will be a Windows Vista (or higher) exclusive and it will introduce several new features like tessellation support, new compute shader technology for GPGPU computing and multi-threaded resource handling.

Shacknews published a list of some of the new features of DirectX 11:
  • Full support (including all DX11 hardware features) on Windows Vista as well as future versions of Windows
  • Compatibility with DirectX 10 and 10.1 hardware, as well as support for new DirectX 11 hardware
  • New compute shader technology that lays the groundwork for the GPU to be used for more than just 3D graphics, so that developers can take advantage of the graphics card as a parallel processor
  • Multi-threaded resource handling that will allow games to better take advantage of multi-core machines
  • Support for tessellation, which blurs the line between super high quality pre-rendered scenes and scenes rendered in real-time, allowing game developers to refine models to be smoother and more attractive when seen up close
  • Microsoft also unveiled DirectX 11 will add new features to DirectX 10-compatible hardware but it's not clear what those features may be. A launch date wasn't provided either but it's expected that Microsoft will introduce DX11 next year.


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    Thomas De Maesschalck

    Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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