Interview with Intel about Larrabee

Posted on Saturday, August 16 2008 @ 2:45 CEST by Thomas De Maesschalck
Develop had a chat with Intel manager of the EMEA visual computing group Aaron Coday about Intel's Larrabee GPU effort. Here's a snip:
What will the products that emerge out of the Larrabee project provide that is not already on the market?

One of the key things that Larrabee architecture gives games companies is a tremendous amount of additional flexibility and programmability – things that they’ve been asking for many years. And that provides them with the ability to do things and innovate in very different ways than they’ve been able to before. First and foremost is going to be a very performing graphics and throughput architecture, and it’ll provide all of that through direct X and Open GL. The majority of games and usage of Larrabee architecture will be through that. And there will be a smaller percentage of games developers that are going to go out and innovate on top of what we provided through what we call the Larrabee native interface.
You can read the full interview over here.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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