Intel launches Visual Adrenaline magazine

Posted on Wednesday, August 20 2008 @ 4:10 CEST by Thomas De Maesschalck
Intel released the first edition of their Visual Adrenaline magazine, you can check it out over here. Give it a try, there are some pretty interesting articles in this edition. Here's a snip from an article about using the Unreal Engine 3 for non-gaming applications:
The answer is less a response to a riddle and more a preview of possible future applications of 3-D game engines, as innovative companies and individuals extend the capabilities of Epic Games’ popular Unreal Engine* 3 to nongame uses. One striking example is the 3-D walk-through of the Dallas Cowboys’ stadium, masterminded by the architectural firm HKS, which allows potential clients to navigate through 3-D space and visualize the end result of the project. Visualization of this sort also factors into training applications, as a training program created by Virtual Heroes for emergency medical technicians illustrates. Even the entertainment industry is finding the lure of game engine technology irresistible. Nickelodeon’s animated series, LazyTown, was developed around Unreal Engine 3. Visualization, training, and entertainment are among the many potential uses of the game engine technology created by Epic Games, and the underlying platform based on Intel® Core™ microarchitecture enables the primary capabilities of these applications.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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