Tom's Hardware takes a look at the multi-platform OpenGL 3 API and compares it to Microsoft's upcoming DirectX 11.
With DirectX 9 http://en.wikipedia.org/wiki/DirectX , Microsoft managed to strike a decisive victory, imposing its API on developers. Only John Carmack and those who insisted on portability remained faithful to OpenGL. But their ranks dwindled. And yet a reversal of fortunes was still possible. It had happened with Web browsers http://en.wikipedia.org/wiki/web_browser , after all. Even when a company has maneuvered itself into a near monopoly, if it rests on its laurels, it’s not all that rare for a competitor to rise from his ashes. So when the Khronos http://en.wikipedia.org/wiki/Khronos group took over OpenGL two years ago, many hopes were rekindled with all eyes on the upcoming SIGGRAPH conference that year.
Last month, Khronos was to have announced OpenGL 3, a major revision of the API that’s supposed to catch up with Microsoft, which was also scheduled to launch its next-gen DirectX 11 API. But things didn’t really go as planned..