EA decided to cancel Tiberium, a tactical shooter based on the Command & Conquer universe, because it didn't meet EA's quality standards:
Kotaku obtained a copy of the internal memo sent to staff earlier today outlining the reasons why the game was axed. In the memo Mike Verdu, of EA LA, says that the game would not be able to get up to snuff given the amount of time and resources left in the production cycle.
The memo goes on to state that several people on the team had to be released.
" We will make every effort to place affected individuals on projects within the studio – and where that isn't possible, to connect them with opportunities in other teams at EA."
More interesting is the fact that Verdu calls for this decision to serve as a warning for future projects.
"The quality bar has been raised. Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly."
While Electronic Arts declined to comment on the memo, they did verify that the game has been killed.