NVIDIA talks about Intel, ray tracing, future of games

Posted on Friday, October 10 2008 @ 10:11 CEST by Thomas De Maesschalck
FUD Zilla published the second part of their interview with NVIDIA's CEO Jen-Hsung Huan. They talked about Intel, Larrabee, ray tracing and the future of video games.
4. What do you think about ray tracing or rasterizing as the future of games?

Jensen: NVIDIA is the world leader of ray tracing solutions. Mental Images is the clear market leader of ray tracing renderers. And recently, we added to our capabilities with the RayScale team. At Siggraph, we demonstrated the world’s first real-time ray tracer running on CUDA.

The future is clearly hybrid – rasterizing, programmable shading, computed images, and many other techniques will be used. We’ve left hardwired pipelining in the past. “Graphics Emulation” is pointlessly inefficient. Hybrid is best. There are many ways to create beautiful images. As the world leader of visual computing, we have to offer whatever it takes to advance the state of computer graphics..
Read more over here.


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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