Bionic Commando interview - PC version will be better

Posted on Monday, November 24 2008 @ 2:20 CET by Thomas De Maesschalck
PC Games Hardware had an interview with Ben Judd, Producer at Capcom, about the new Bionic Commando. Among other things, Judd revealed the PC version will support multithreading and will have much higher visual quality than the console versions of the game.
PCGH: What are the differences between the Console and the PC Version as far as technical aspects is concerned? What technical features can only be realized with the PC as platform? What are technical advantages of the PC in comparison to the consoles?

Ben: The big difference between the PC and the consoles is of course the hardware. The Xbox360 and Playstation 3 each have 512 MB of RAM, while you can get 4GB of PC RAM for $150 at your closest computer store so of course the PC usually packs a heavier punch than the consoles. With Vista, the introduction of DirectX10 and cutting edge graphic cards also enable us to deliver a much higher visual quality on the PC compared to the consoles. Another advantage is that PC now provides much more CPU power, we can for instance push more physics on multi-core machines.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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