Interview with ATi on Desktop, Graphics Chipsets

Posted on Sunday, October 31 2004 @ 14:12 CET by Thomas De Maesschalck
Q: Will the Pixel Shader version 3.0 be implemented on any ATI products in the near future to provide full DirectX 9.0c support?
A: ATI will support PS 3.0 when it becomes readily available in games and applications. Currently, this feature is not readily used by the developer community and today's top titles still largely rely on PS2.0. As this trend starts to change ATI will incorporate PS3.0 into its feature set.

Q: Any plans on making dual-GPU cards, or implementing SLI on PCI-e?
A: It should be noted that our cards can already support dual GPU configurations in such platforms as Alienware's ALX. We have a strategy in place for dual GPU's on the chipset side but it would be premature to discuss at this time.

The full interview can be found over at OCWorkbench


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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