World of Goo creator advise to ditch DRM completely

Posted on Saturday, March 28 2009 @ 23:00 CET by Thomas De Maesschalck
World of Goo creator Ron Carmel told game developers at the Game Developers Conference in San Francisco that it's pointless to bother with DRM, he called it a waste of time that will only result in giving money to the DRM provider:
Carmel, speaking at this year's Game Developers Conference, says implementing DRM is pointless, particularly for cash-strapped indie developers. "Don't bother with DRM--it's a waste of time. You just end up giving the DRM provider money. Anything that is of interest gets cracked, and the cracked version ends up having a better user experience than the legit version because you don't have to input in some 32-character serial number," he said.

"Anybody who wants the game is likely to find it on BitTorrent sites. It's going to get cracked even with DRM, it's going to be available very quickly, so we don't see the point in having DRM. Piracy rates have been released before, and there's no difference between World of Goo and other games."
Carmel also shared his indie game company 2D Boy sold most copies of World of Goo through digital distribution, only three percent of total sales came from retail sales. He advises other indie developers not to get involved with game publishers, but to focus on digital distribution instead.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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