Furthermore significant progress has been made in matters of animated objects and thus it is said to be possible to create scenes with more than 500 monsters. Another possible demonstration of the ray tracing capabilities is the simulation of water with three-dimensional waves.
Pohl also explains that the system that is used to run the ray tracing demonstrations has been overhauled and now consists of two Intel Xeon W5580 "Nehalem EP” processors with 3.2 GHz. At a resolution of 1,280 x 720 pixels this new setup is able to reach about 16 frames per second.
Quake Wars: Ray Traced further improved
Posted on Friday, June 19 2009 @ 15:14 CEST by Thomas De Maesschalck