Quake Wars: Ray Traced further improved

Posted on Friday, June 19 2009 @ 15:14 CEST by Thomas De Maesschalck
Ray tracing expert Daniel Pohl presented information about the latest version of his Quake Wars: Ray Traced project at the Research@Intel Day. The new version now supports scenes with more than 500 monsters, has enhanced support for dynamic objects, and can simulate 3D waves. Furthermore, the test system has also been overhauled:
Furthermore significant progress has been made in matters of animated objects and thus it is said to be possible to create scenes with more than 500 monsters. Another possible demonstration of the ray tracing capabilities is the simulation of water with three-dimensional waves.

Pohl also explains that the system that is used to run the ray tracing demonstrations has been overhauled and now consists of two Intel Xeon W5580 "Nehalem EP” processors with 3.2 GHz. At a resolution of 1,280 x 720 pixels this new setup is able to reach about 16 frames per second.


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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