Playstation 3 GPU: NV40/NV50 with XDR DRAM

Posted on Wednesday, December 29 2004 @ 12:44 CET by Thomas De Maesschalck
Some speculations has appeared on the web claiming that the Playstation 3 graphics processing unit (GPU) will be a combination of NVIDIA's present and future generation architectures and will have a built-in memory controller supporting Rambus' XDR DRAM.
A report over Japanese web-site PC Watch suggests that the PlayStation 3 graphics processing unit will use NVIDIA’s technologies found in the current NV40 generation of its own chips as well as numerous techniques developed for the next-generation part known under NV50 code-name. Still, despite of circuitries of the company’s desktop chips found in the GPU, according to NVIDIA’s chief Jen-Hsun Huang, the PlayStation 3 GPU has nothing to do with Microsoft Windows, Microsoft DirectX or OpenGL and will use Sony’s API for the console. Naturally, the PlayStation 3 graphics processing units supports XDR DRAM memory developed by Rambus. While there is nothing new in Rambus memory for Sony, NVIDIA has never worked with memory by Rambus.
Go to X-bit Labs for more info about this chip.

About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.

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