
Posted on Monday, January 11 2010 @ 1:31 CET by Thomas De Maesschalck
FUD Zilla
spotted that Microsoft's Natal controller uses between 10 and 15 percent of the Xbox 360's computing power. The camera recognizes up to 31 different body parts in up to 30fps resolution. It will recognize any pose in 10 milliseconds and it only takes 160 milliseconds to detect a new user that steps in front of the camera.
Apparently, Kipman has demoed Natal at this week’s CES and revealed how this controller came to life by Microsoft collecting “terabytes” of data on people in typical gaming poses. They’ve done this in homes and motion capture studios and analyzed the data which resulted in a 50MB software package.
Mr. Kipman said how it was crucial for Natal to work on the existing hardware without sacrificing much of the processing power and he says Natal eats up between 10 and 15 percent of Xbox’s computing power. We’re not sure whether that can be classified as “not sacrificing processing power” but given the nature of the controller and the fact that motion capture is in no way a simple task, it’s understandable.