OpenGL ES 2.0 to be launched at Siggraph

Posted on Wednesday, February 09 2005 @ 12:49 CET by Thomas De Maesschalck
The OpenGL ES 2.0 API used for making mobile phone games is planned to be launched at Siggraph.
People still don’t play 3D games on mobile phones too much, as the games run very slow. The "user experience" is still slow, painful and horrible. This will change by the end of 2005 as more 3D mobile chips come to market.
More info at The Inquirer

About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.

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