"With DX11 hardware becoming more readily available, we decided now would be a good time to highlight the advanced features of our engine, including DX11 and tessellation support," said Tobias Persson, Lead Engineer at BitSquid. "Tessellation adds an awful lot to the visual fidelity of the scene and is something that consumers can readily see for themselves. We are looking forward to seeing how games will take advantage of our engine."
Stone Giant DX11 benchmark now available
Posted on Thursday, April 22 2010 @ 19:24 CEST by Thomas De Maesschalck
BitSquid has released Stone Giant, a new DirectX 11 tech demo/benchmark based on the BitSquid Tech. You can download the 395MB file over here.