GPU Benchmarking Methods Investigated: Fact vs. Fiction

Posted on Friday, June 18 2010 @ 8:06 CEST by Thomas De Maesschalck
GPU performance has been a hotly debated topic recently and Hardware Canucks has decided to jump face-first into the murky world of games, timedemos, in-game rolling benchmarks and more. In this article we take an in-depth look at various benchmarking methods used throughout the industry and put their accuracy (or lack thereof) to the ultimate test.

Read more at HardwareCanucks.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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