


Hier zijn enkele details van de NV30 :
-Vertex Shaders beyond DirectX 9 with up to 1024 static instructions, up to 65536 instructions executed in loops, branches and subroutines
-Pixel Shaders beyond DirectX 9 - up to 1024 instructions
-Long programs for both pixel shading and vertex shading
-Support for OpenGL and DirectX HLSL via NVIDIA's Cg
-OpenGL extensions that support long pixel and vertex shaders programs
-128-bit floating point color precision
-High bandwidth
-Support for high-speed DDR2 memories
-8X AGP
-Built on 0.13-micron process technology