AMD doesn't have much faith in the idea of proprietary APIs and closed systems, bit-gamer was told out at GamesCom 2011 in Cologne yesterday.
'Propietary APIs, like those used by some of our competitors, don't work' said AMD's senior manager for desktop and fusion software, Sasa Marinkovic.
'If there's an open standard, they just don't work. OEM's don't like them and developers don't like them either.'
While admitting that there may be some exceptions, the most notable of which is Apple, Marinkovic pointed to the failure of GLide in the face of DirectX as a classic proof of AMD's stance.
AMD says no to proprietary APIs
Posted on Friday, August 19 2011 @ 22:21 CEST by Thomas De Maesschalck