AMD says no to proprietary APIs

Posted on Friday, August 19 2011 @ 22:21 CEST by Thomas De Maesschalck
Bit Tech reports AMD spoke against proprietary APIs at GamesCom 2011:
AMD doesn't have much faith in the idea of proprietary APIs and closed systems, bit-gamer was told out at GamesCom 2011 in Cologne yesterday.

'Propietary APIs, like those used by some of our competitors, don't work' said AMD's senior manager for desktop and fusion software, Sasa Marinkovic.

'If there's an open standard, they just don't work. OEM's don't like them and developers don't like them either.'

While admitting that there may be some exceptions, the most notable of which is Apple, Marinkovic pointed to the failure of GLide in the face of DirectX as a classic proof of AMD's stance.


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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