Historically, console add-ons that boosted the performance of the primary unit haven't done well. Sega's Mega-CD and 32x additions to the original Genesis both failed; Nintendo's attempt to boost the performance of the N64 through the use of a RAM expansion pack saw only a limited amount of success. Any attempt to upgrade a system's core performance risks bifurcating the user base and increases the amount of work developers must do to ensure that a game runs smoothly on both original and upgraded systems.
Should future consoles be upgradeable?
Posted on Wednesday, February 08 2012 @ 16:53 CET by Thomas De Maesschalck
HotHardware investigates whether hardware upgradeability would be a pro or a con for game consoles, you can read it over here.